Fox Kids Latin America. Foundation date: edocki.infook. com/FoxKidsLatinoamerica/ (Spanish) Monster Rancher (TV): Broadcaster. MONSTER RANCHER 3 FAQ for the playstation 2 version created by [email protected] Date: M-O-N-S-T-E-R Intro Welcome to the long awaited faq for the long awaited game. if you have not ever Japan · Latin America · Middle East · Norway · Pakistan · Poland · Portugal. Monster rancher capitulo 58 latino dating statistical Mechanics. Del latn liber, libri . Statistical Techniques. Es una obra impresa, manuscrita o pintada en una.
Monster Rancher EVO FAQ for PlayStation 2 by Dennisfantasy40 - GameFAQs
This is where you can choose what weeks you'll put on a performance, go on an adventure, or just let your monsters practice their tricks. Later on you're able to choose to move to a new town here, but not until you finish the main story of the game. Here you can choose to freeze monsters, unfreeze frozen ones, combine monsters and unlock monsters from your discs and your book. This option lets you control the training for your monsters.
You see on the far left the faces of the different trainers you have. Between the trainer and the monster you'll see a heart shaped icon. This fills up over time as long as the same monster is with the same trainer. It signifies how well bonded the trainer and monster are.
High bonding means much better motivation. Pressing X on the monster will let you change what monster the trainer trains. The word in bold beside your monster's name is how hard the monster will be working. This also has an effect on their motivation and tiredness.
The word underneath that is the monster's attitude. This is a signal for how hard the monster prefers to work. Clicking the little symbol to the right of the monster's policy will let you change what trick they perform. You can only perform a different trick if you have the gadget to perform it with.
You'll also see how motivated your monster is and how tired they are. Both of these stats effect how well training will go. The symbol on the far right shows if they will be practicing or resting this week. This option is where you can save and load your game and change the in game settings. Here is where you can check on the stats of your monster and the moves they have learned, what tricks they can perform, DNA traits, what items you have, what monsters are in your book and what ammounts to the game's world map.
Anima Points or AP is the screen where you can use the AP you earn in battles to teach your monsters moves and store union attacks. AP is explained in detail in the adventures section. Remember that you can't change any of the options from here, only view them. This is the option you'll use to advance to the next week after you're finished checking on your monsters and visiting the town. This is who you play as in the game.
You can change his name if you want to. He's 15 years old and dreams of one day beincoming a professional moster breeder. He can use a mysterious accordion to help with monster training.
She is a mysterious girl who has the power to regenerate Saucer Stones using a strange fan like items. She is curious about Julio and very cheerful and encoraging to him, but seems to have some secrets.
He acts as the head of your circus, and its ring master. He started the circus to make people happy, not to make money. He's polite and very helpful in organizing your training. She sometimes seems as mysterious as Nayuta, but this 19 year old is very helpful at training monsters with you.
She doesn't seem to like the capital city. A young boy with a tail that is very good with monsters. He eventually joins up with you and helps you train more monsters. It'll take some convincing though. There are a few ways you can go about the task. On your adventures into town, you'll see a little house with a disc symbol above the door. When you go inside here, you're able to talk to the person who is behind the counter and get yourself a sealed monster. You get to chose your name for the monster here as well.
They don't have a big selection of monsters but sometimes you can get a rare monster through this method. It's great for finding a monster that you can't get after unlocking all your discs.
This saves the monster to a slate. Slates are like monsters you're keeping for later. It's what makes this series so unique. At the meeting menu, you can go to the secion that allows you to get new monsters, explained above. By selecting the unlock from disc option and following the on screen prompts, you can use your different discs to get different monsters. You can only have as many actual monsters as you can train, up to 5.
After that when you try to unlock monsters from discs, Nayuta will tell you that you can only save the monster to your book, bringing us to the next way of getting monsters. Every time you get a new monster, a record of what that monster is and it's starting stats are saved in your book. Consider the book to be a cloning lab that stores DNA samples of all your monsters. Any time you have free space you can get the book to create essentially a clone of a monster you already have.
You can combine monsters that are in slate form as well. Combining in this game is different from other monster rancher games. Instead of the two monsters that you chose to combine becoming fused together to create a new monster, it's more like the monsters have a baby monster. The parent monsters still exist and can be bred again.
The best aspect of combining monsters is the effect it has on your monster's stats. Breeding two well trained monsters together is the easiest way to start off with a powerful monster. For example if you trained one monster to have high intelligence and another monster to have high stamina, the baby monster would have higher than usual stats in intelligence and stamina. You need to get your monster, you need someone to train them, you need something forthem to train with, you need to do your circus performance to actually see any gains.
And that just covers the stat part. The good thing is once you get the hang of it, it's easy to train 5 monsters at a time. And other than practice the best way to get the hang of it all is breaking it down step by step.
Talk to Albert to get this meeting started. The meeting is really just a specific menu with certain options you can only chose from here. Nayuta's option deals with new monsters. Here you can unlock from discs, combine monsters, seal monsters and get monsters from your book. The rearing information option will let you change what monsters are being trained by whom and how hard in what stats.
You also get an overview of how tired they are, how motivated they are and how well they've bonded to the trainer they're with. The red triangle option is your schedule. Here you can choose what weeks you go on adventures, what weeks you're essentially doing nothing and what weeks you're performing. You have to put at least a month between your shows, but if you want to train hard, it's best to perform more often. Selecting the picture of Albert's face ends the meeting and gets you back to your game for the week.
The difference between a weak and a strong monster can come down to how well you do in your performance. Unfortunately for those playing the game, the explanations for these mini-games aren't exactly easy to understand. They are relatively easy to play however so don't give up hope.
Besides, what good is an FAQ if it can't help you play your game better? Now the game will give you the option of seeing a long winded and convoluted explanation of how to play these games, here I'll go step by step and break down each aspect of each game. The mini-games are composed of 2 aspects. There's the "matching" aspect that they start with, and the "flash" aspect that the last 2 use.
You'll also notice a collumn of symbols on the right side of the screen too. The goal here is to press the X button when the colors in the corners match. When you time it right you get an increase in score and move on to the next symbol in your row. You only have so much time to do this, and are only able to make 3 misses before you're through. At the bottom of your screen you'll see a series of buttons matching up to buttons on your controller.
Press the buttons in the order they are in your row before time runs out to get a good score. It's that easy xx Minigame 3 Right from the start this game is different from the rest. You'll see a circle with colored symbols moving around inside of it, and a red circle.
You'll also see another row of colored symbols at the bottom. The point of this one is for you to move the red circle around, and make it overlap the next symbol in your row at the bottom of the screen. When its overlapping, press X to get points. The three smaller ones are different colors, only one will match the color of the middle symbol.
When the small symbol that matches the big symbol moves to the centre of it's 'track' move the analog stick in that direction. Two monsters of the same species and sub species could be trained by two different people who are both equally good at the minigame aspect of training, yet as long as they are using different gadgets, you will have completely different stats.
In fact not using gadgets at all makes for essentially useless training. Gadget's are complex pieces of equipment, other than your first small set, you'll have to find or buy parts for your gadget, each gadget consists of a tank, a kit and optionally a prop. Tanks determine the main stat to be trained and by how much, the kit determines just what trick it is and what extra stats are trained, and the prop really just effects how much the crowd likes the look of the trick.
You can't just build a gadget yourself, you're a monster breeder not a mechanic. Thankfully once you get to the second town you'll be able to get the gadget shops to build them for you for a small fee. Gadget shops are also a great place to get gadget parts, however they can also be found exploring and traded for gems in Albert's home town. When the actual performance is going on, you'll see a stick figure in the circle in the bottom right corner, surrounded by pictures with your monster underneath.
This is to show how excited your audience is the stick figure part and how well your monsters are doing percentage wise 0 is not good, is what you're aiming for You'll also see Albert in the middle and you'll be able to run up to the giant clown heads to start the mini-games. How well you do in the mini-games is how well the monster does.
The key is to keep running around between clown heads and doing tricks to get all your monsters up as high in percentage as you can. In between tricks the audience will toss out money for you to run around and collect as well, the key is to balance the money grabbing with the mini-games, you only have a small ammount of time to run around and if you wait too long, Albert will simply start the next trick, so don't dilly dally. After all the performances when time runs out, you'll see everyone take a bow before going to the actual stat gains of your monsters.
Notice that the ones who performed best and who are in their prime training time age wise will get optimal stat gains. Using gadgets and optimal training it becomes easy to get a powerful monster. Keep in mind the best stat gains occur when your monster hits their prime, I find that occurs after several months of life. In theory it's possible to train monsters of almost every type up to pretty high stats without finishing even the first adventure, but by ignoring the adventure aspect of the game, you're missing out on battles, learning abilities, finding items, etc.
Before you go on an adventure, you can get missions from the guild in the town. This is where you can earn money and items by performing certain tasks in adventures like killing a certain ammount or type of monsters, etc. Just go talk to them after completing the requirements and you'll get your reward as long as you accepted the mission. When you actually start your adventure, you'll be in whatever area you're exploring with your monster.
Pressing O will bring up a map. On your map the red dots are wild monsters to fight, the blue dots are treasure boxes to open and there is sometimes a big G on the map telling you where to go. When battling monsters in the wild, try to sneak up on them, rather than have them come running straight after you.
You start out with an advantage in guts this way rather than giving the wild monster the advantage. Since there aren't a lot of places to heal your monster while you're adventuring, you'll probably want every advantage you can get in battle, to keep your monster's HP up. Walking towards your monster you can ride him by pressing R1 if they're big enough to support your weight. While walking with your monster, the monster will occasionally stop and make a noise, while a purple icon is shown on the ground.
This means the monster has sniffed out an item, just go up to the purple icon and press X. Some are just gems that can be traded for more items, some are equipment, make sure to go through your items after you've finished exploring to take stock of what you've found. At first you'll only be able to use your starting monster, but after a simple tutorial battle giving you the basics of moves, you'll be able to get right into the three on three. Another tutorial sets up how to use your team effectively together.
The tutorial flies by so fast, its easy to miss an important bit of information and not be able to understand an aspect of battling which can hurt you later in the game. Here we have the basics of battling: While the monster you want to move is selected, you can move them forward or backward by simply moving your analog stick forward or backwards. To choose an attack for your monster, just press the X button and a list of possible attacks your monster can perform come up.
Your monster is limited by what attacks it has learned so far and how much 'guts' your monsters have. Certain monster attacks are only effective at certain distances from your oponent. That's why moving your monsters is so important. Your monster can't simply use moves continuously. Your entire team has a sort of MP called guts. You'll see the ammount of guts you currently have at the bottom of the screen.
Keep in mind that this number applies to all three of your monsters, for example if you had 20 guts accumulated and your first monster uses an attack costing 10 guts, you would only have 10 guts left for your other monsters to use. Thankfully this number keeps going up for both you and your opponent during battle. Well not so much thankfully for your opponent, but you know what I'm getting at When you're low on guts, it's probably best to plan your attacks wisely, when you're higher in guts, use the opportunity to take out your opponent's HP with stronger attacks.
Close range attacks require you to get your monster close to your opponent. When you get too close and red circles appear under you and the opponent, it means that you're locked together with the opponent. You can only target eachother until you become unlocked.
You can do this by continually pressing the  button. Certain techniques your monster learns depend on having your guts above or below a certain number. Depending on the technique, let your guts work to your advantage.
Depending on the positioning of your monsters in battle, you can use union attacks and continuous attacks: After stocking up enough Anima Points to use a Union attack see Anima Points secion below you're able to use a union attack in battle as long as your monsters are considered to be lined up with green circles underneath them and your guts must be high enough. The only downside is the large ammount of Anima Points required to stock up the attack.
Later in the game he becomes extremely helpful, when he isn't moping about fleria blackmailing him! She's Obnoxious and rude, and likes to play mean tricks. Later she Even causes some major trouble. Most are nice but some are not. I guess you will have to get all the areas to find out. Maya's brother, he is shy at first, but later he Becomes rather obsessed with battling. He usually Trains dragons, and he is very powerful in battle.
While looking peaceful, she is Actually rather conceited. This young breeder is first seen trying to steal Something.
He is prone To training beaclons. A lazy thief who is only in the breeding buisiness For money. He is quite powerful when he wants to be But also steals money.
Don't let him get to you, As he sometimes gives you free items. You are the person who controls the game, so you should be mentioned. Submitted by black cat Burn- From Goat A hotheaded trainer who often rushes into battles, even without the person's consent, but is a nice guy deep down. If you need a short description of these people and their names, I'll send it. It would also be a good idea if you included where the people battled you. This frigid area is one of the coldest places you'll send your monster.
Aside from the fact that its covered in snow, its also home to the evil tempered zan. It is a dangerous place, and should be used only by adult monsters It is dwarfed by a huge waterfall and is probably the most beautiful place to train in. This is a good starting place for your monster if you are sick of morx. It is a desert like area that has many perils.
It is dangerous, though not dangerous to dangerous for a starting monster. It is home to desert monsters. I really think this is the best area to raise your monster, but that is just my opinion. This area is home to the childlike mocchi, and the monolith golem. This is the first area you start in. The first thing is to try out each raising tests at least once I suggest two the second thing is to purchase the second or third best ran ran, and then search for the training area it is called noisy hall.
Once you have found it, just keep walking around finding other items. Then continue to train till you raise your trainer level and get to go to other stages. Morx's training options there are also hidden ones but you will have to find those for your self Trampoline: This is an underwater area that is very dangerous. I don't think that you should train here unless your monster is strong.
Plus it does not offer the same venture opportunities as the other places do. This is home to any monsters you would like, though it is best suited for water monsters. This is where most of the excitement of the game lies. Just simply follow the easy steps and you will get a nice monster to raise. Also while you are at the shrine you can put together your saucer stone pieces you traded or found.
It is a cool way to get monsters that you don't have a cd for. Brillia grand prix Location: D May month 2: E Tropical Rumble Location: An Aurora Stone Rank: Free-for-all June month 3: Major 5 Week 3: E-S July month 4: Umbagi fall festa Location: It saves money and really doesn't affect the monster too much.
If you have played the game extensively and don't have a cash problem then feel free to buy the most expensive "good" meal. Though the best meal for your monster is bone n meat, beware of overfeeding. Now all you have to do is raise your speed, and you will hit better. It makes the game a little easier by not making you train another skill. Training your monster a lot in the beginning is good, but don't over do it.
A super strong athlete may go far, but only to a certain extent before it dies. Nothing is worse than your monster dieing or getting KO'd and then having to restart your game a year earlier. But dieing isn't always a bad thing.
When your monster dies it gives you a monster heart that holds your old monsters stats. This is where you really have to work on. I always train my monster, let it rest, train some more and battle.
This is really a good plan. It keeps your monster in shape and keeps them in good health. So many players don't let their monsters rest enough, resulting in loss of life expectancy of their pet. It can also cause your monster to run away or get sick But if you don't want your monster to live go ahead and let your monster not rest.
Ventures are a way of training your monster. But first you must buy ran ran. Once you have the ran ran you want you can then start exploring. Once you find the "light of earth" then press X and you will search that place.
If you find "noisy hall" then you can train your monster. Noisy hall does not change position like other items so remember its location. You can also find saucer stone pieces, items, and ability raising items on ventures. If you have to give up a tournament, that's ok. Sometimes if your monster looks as if it will be koed then you should quit Imidiatly this will help your monster stay alive longer. This will help you get more "guts" for your monster. Plus you can wait to see when the best possible attack time is.
I find this one of my most coveted advice. Though if your monster has a strong distance attack, you should probably stay closer. It will help you to find their weaknesses and it will also add to your stats.
Trade with your rivals too. It will help you get more monsters in your encyclopedia. This won't move so you need to memorize this position. You should do this because it lets you get the most out of your ran rans by maximizing its worth. Try it and you should see what I mean. Ran ran types Best monsters in my opinion: Kenny G duotunes Raidens are easily one of my favorites.
I think that they look really cool and are very easy to train. You should get the kalragi one if possible since it is very cool looking. His attacks may not be the strongest, but he is very good at hitting his opponent. I don't use this guy much because he makes me mad at the beginning. But if you are patient then go for it he is really powerful when in its prime. They are a little stubborn and pride full, but they are very worth it. I like then because they are a powerhouse.
My 1 year old dragon could do hit points worth of damage in one hit with his level five bite. He is very worth it. The only drawback is that they don't live exceptionally long. Zoom Durahan pixie Types or ran ran: Leaf-small amount of time to search Fruit-longer time to search Extract- a long time to search Smell-free, and is really good for quick searches.
Monster Rancher Intro - Video Dailymotion
Submitted by black cat: Sometimes It can be boring and dull, but it pays off. This section is here To help you get your monster ready for all of the tough battles Ahead. It is wise to train any monster in a lot of speed, or else the other monster Will always hit it. This is one of the toughest things to train on some monsters. But it is so worth it! Another biggie, this is important because it relates to how long you can stay alive in battle.
This is generally the first thing you should train. It is very important so you should train it in large amounts. For some monsters, this is the biggest thing about training.
See, for a lot of monsters, most of there attacks depend on power. You should usually train this or intelligence 3rd. Power attacks are usually yellow on the place in battle that shows the picture of the attack. Depending what you want to train, this should be 3rd.
For instance, a suzurin has mostly intelligence attacks so you should train it in intelligence and then power. Intelligence attacks are in green. This stat helps you have less damage done to you. It is Pretty important, but I always train it last.
You decide whether you want it or not. Being through battles, I've come up with several battle tactics, depending on the monster your facing and the stats your current monster possess. Aside from these, here are valid points you should use when battle a monster of this species. High speed is usually something that everyone should think about before making a monster, even if you have a golem, at least speed would be preferred.
It will help in the future. Aside from that, status usually depends on the monster. High speed and strength can get you an instant championship. High defense, power and average speed make this a good monster to start as. On the other hand some monsters like this one can benefit from having all above average stats, although this is a challenge for most, if attainable, you can have a destructive monster on your side.
Regardless of any of these strategies, pushing your opponent against the wall, but making sure not to let him push you back, usually helps. The mascot of monster rancher, this monster usually isn't much of a threat unless it attacks you within mid-range. It would then pull off an attack that swallows your monster then spits it out, causing major damage. The best defense against this is to stay in close, the worst he could do is use an attack that lowers your guts or his low level close range attack.
Relatively every Moochi I have encounter possessed only one close range attack, a head-butt attack which is easily avoided, and yet again weak. As with the Suezo's strategy, stay close, and push him against the wall, stay far enough that you'd stay in close range, but the opponent has room to move forward, just to be pushed back again.
These guys usually are paired with a relatively high defense, and mid to high speed, yet weak defense and sometimes weak attack as well. The mid-range hammer attack can be strong so stay close or far from this one, but not in the middle. These monsters are very weak, but usually carry high defense, stay in close and allow it to use its spin attack.
Monster Rancher (TV)
A very weak attack and its usually dodged, this monster poses no serious threat. This monster relies on long range to midrange attacks, it sometimes has two close range attacks, both of which are usually nothing to worry about.
Again, a relatively weak monster. Now we're getting somewhere this beast is usually paired with immense strength duh and a strong defense, it usually has a low speed, so a monster with mid to high range speed compared to your current rank can easily dodge most of it's attacks. In the future levels however, It usually possesses MAX strength, and immense speed. This could be something to worry about, because the speed status is what determines how often you strike a blow, and how often you dodge one, this is very important to remember in the future, because most monsters have ridiculously high speed.
A fast, and sometimes strong opponent, this beast's life is not too high, nor is its defense, but it has incredibly high speeds, so make sure your guts are at max before releasing every attack you can muster.
Usually one hit, and this monster goes down. Oddly enough, Zoom and Tiger share very similar characteristics. Both usually major in speed and power, but the strategy is changed ever so slightly, for this monster, usually staying in the mid-range attack basis is your best option. Especially if it's a low level Tiger. The two mid range attacks the beginning ones They have terrible accuracy and low attack power, making this an easy kill.
Their mid range attack Umpa or something is usually quite strong, again this monster too majors in speed, so high speed would definitely benefit you. His close range attack does mid to low damage, so this monster is not as easy as it looks. The best option is to beat with outright force, since most hare's have incredibly low Life.
One hit usually takes these guys out, but if their speed outmatches yours, expect every hit to be dodged with ease. The most important thing to remember is to stay away from the mid or long range attack.
Hawaiian is a devastating attack to Guts anyway So always stay close. In close range the worst it can do is Scratch you. Besides this, it may have mid to high speed, but not high enough that it should pose a threat to your monster. This one can go one of two ways. Some of the Beaklons have high defense and incredibly high power. Which suits they're appearance best in my opinion.
On the other hand the Mose form which is common in the end of the game by the way. Usually has high speed, and strong power. Again with most other monsters staying close is the best way to survive. Especially with this monster, its mid-range attack that dash thing is incredibly strong, but misses frequently.
Overall, try to kill this beast as fast as possible, that basically the best thing to do. King of the monsters, these guys could easily kill any monster with one move. Usually fire breath long range or Inferno mid range. Besides that, stay close and it will use either tail swipe or Bite, both strong moves. However with a monster with high speeds, this won't be a problem as both moves will be avoided. If this advice is followed, the Dragon shouldn't pose much of a threat.
This monster is relatively weak, its average in all stats but somewhat lacking in defense, an easy kill for the trained monster there's really no advice to give on this one Baku: Huge dog is all I can say to describe this gargantuan beast, for some reason, even with power, this thing can half the energy of a monster with high defense.
It usually has low defense, so attacking it fast is your best bet. They can dodge all of your attacks for the entire fight and hit you for ten damage minimum and still win the battle. Best bet is to wait for 99 Guts and unleash everything at once this goes for all high speed monsters. They come in all status types, from high defense and power to high speed and life this is usually random however they are commonly in the high defense range.